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Inspiration for Rampage Racing

 

We had two main inspirations for our project. Mario Kart and Rebel Racing.

Mario Kart is a fun racing game with a cartoon look aimed primarily towards families. The game itself can be quite competitive especially because you can pick up powerups to make your friends crash. This became one of the inspirations for my project because lots of people enjoy competitive games and I wanted our project to also be aimed at families.

Another big inspiration for Rampage Racing was Rebel Racing developed by Hutch. Hutch was a really big inspiration for me because just before starting this project they visited our college and talked about the Game Design industry. I enjoyed everything Hutch had to say during that week. After Hutch had left I decided to play Rebel Racing. Rebel Racing is an addictive mobile game. The game is aimed at a young audience with it being listed as a 4+ on the App Store. Rebel Racing has fun car physics such as drifting. It also includes a car customization system which I wanted to include in my project.

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Mind Mapping Our Ideas

Resources That Could Help

As Rampage Racing will be a racing game I will need to learn how to create working cars in unity. Once I have a base for my Car Controller script I will be able to add changes to it making it fit the style of my project. 

We will need to implement a checkpoint system that allows the player to respawn if they die. This video will give me a good idea of how to get the system implemented.

To save settings and also statistics, I will need a working save system that is not limited to 1MB like PlayerPrefs is. This means I will need to implement a system that saves a file filled with variables I would like to save. There are multiple ways to do this such as BinaryFormatter, JSON or XML.

I wanted to implement a leaderboard system using a resource I found called PlayFab. PlayFab is a backend service created by Microsoft. It gives developers access to a database and player stats for free for up to 100,000 users. 

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