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DANIEL HENSHAW / GAMES DESIGN FEP
![[20/05/2022] Releasing Development Build On Itch.io](https://static.wixstatic.com/media/34245f_ff3f0052ee7647c586cc2668b2f4cda7~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_avif,quality_auto/34245f_ff3f0052ee7647c586cc2668b2f4cda7~mv2.webp)
[20/05/2022] Releasing Development Build On Itch.io
We created an itch.io page for our game. We did this so we could receive feedback on our game from the public. Link: AFTERSHOCK by...
Daniel Henshaw
May 19, 20221 min read

![[19/05/2022] Recording and Publishing a Gameplay Video](https://i.ytimg.com/vi/q9r2tm8YaOY/maxresdefault.jpg)
[19/05/2022] Recording and Publishing a Gameplay Video
As a way to show off our game project we decided to record and publish a gameplay video. This video includes a showcase of all of the...
Daniel Henshaw
May 18, 20221 min read
![[18/05/2022] Weapon Animations](https://static.wixstatic.com/media/34245f_b09aeeced8144d99a570fbad86d1dc9d~mv2.png/v1/fill/w_454,h_321,fp_0.50_0.50,q_95,enc_avif,quality_auto/34245f_b09aeeced8144d99a570fbad86d1dc9d~mv2.webp)
[18/05/2022] Weapon Animations
I added 3 animations to my weapons. A idle, shoot, and reload. I triggered these animations using animation trigger parameters. I then...
Daniel Henshaw
May 17, 20221 min read

![[11/05/2022] Movement Shooter Devlog | Week 7 | Weapon System, Level Design & More Music](https://i.ytimg.com/vi/f9zFL_z1bK4/hqdefault.jpg)
[11/05/2022] Movement Shooter Devlog | Week 7 | Weapon System, Level Design & More Music
[Intro] - Dan Hello there, welcome back to our movement shooter devlogs. This is our 2nd to last week on this project and there is still...
Daniel Henshaw
May 10, 20223 min read
![[11/05/2022] Weapons & UI](https://static.wixstatic.com/media/34245f_5999628275c6467ba9eaeba8e5e05faa~mv2.png/v1/fill/w_356,h_185,fp_0.50_0.50,q_95,enc_avif,quality_auto/34245f_5999628275c6467ba9eaeba8e5e05faa~mv2.webp)
[11/05/2022] Weapons & UI
Weapon UI: I created a weapon canvas. This canvas is updated via a 'Update Ammo Display' script. The weapon canvas is updated when the...
Daniel Henshaw
May 10, 20221 min read
![[07/05/2022] Hitmarkers](https://static.wixstatic.com/media/34245f_a4937a89dfea4b17a61b175df727375b~mv2.png/v1/fill/w_454,h_102,fp_0.50_0.50,q_95,enc_avif,quality_auto/34245f_a4937a89dfea4b17a61b175df727375b~mv2.webp)
[07/05/2022] Hitmarkers
Player Controller Script: When the player takes damage it now instantiates a hitmarker game object onto the players UI. It calls a...
Daniel Henshaw
May 6, 20221 min read
![[06/05/2022] Player Audio](https://static.wixstatic.com/media/34245f_e72019eaba6c4c05a4c4bef1aed250db~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_avif,quality_auto/34245f_e72019eaba6c4c05a4c4bef1aed250db~mv2.webp)
[06/05/2022] Player Audio
Audio Manager Script: In this script the functions randomly choose an Audio Clip. These functions are run via an animation event. These...
Daniel Henshaw
May 5, 20221 min read
![[05/05/2022] Killfeed System](https://static.wixstatic.com/media/34245f_c7748adcf22f4f96bbea018d1f008b04~mv2.png/v1/fill/w_454,h_254,fp_0.50_0.50,q_95,enc_avif,quality_auto/34245f_c7748adcf22f4f96bbea018d1f008b04~mv2.webp)
[05/05/2022] Killfeed System
I created a killfeed canvas in order to display the kills, deaths, and weapon used. This helps players keep track of their score....
Daniel Henshaw
May 4, 20221 min read
![[03/05/2022] Scoreboard System](https://static.wixstatic.com/media/34245f_2a03779d987b47e5a3ff80ad47a596f4~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_avif,quality_auto/34245f_2a03779d987b47e5a3ff80ad47a596f4~mv2.webp)
[03/05/2022] Scoreboard System
I created a scoreboard canvas which can be opened when the player holds the 'tab' key. Scoreboard Script: This scoreboard script managers...
Daniel Henshaw
May 2, 20221 min read

![[03/05/2022] Movement Shooter Devlog | Week 4-6 | A Recap...](https://i.ytimg.com/vi/d8XduYy543A/hqdefault.jpg)
[03/05/2022] Movement Shooter Devlog | Week 4-6 | A Recap...
[Intro] - James Hey, welcome back to the devlog of our final extended project for the last year of college. We’ve missed the last couple...
Daniel Henshaw
May 2, 20224 min read

![[06/04/2022] Movement Shooter Devlog | Week 3 | Weapons, Level Design & Music](https://i.ytimg.com/vi/rROA4fqdrgU/maxresdefault.jpg)
[06/04/2022] Movement Shooter Devlog | Week 3 | Weapons, Level Design & Music
[Intro] - Dan Hello and welcome back to our 3rd devlog in the series. This is our 4th week into the project so we have around 8 weeks...
Daniel Henshaw
Apr 6, 20223 min read
![[04/04/2022] Weapon System](https://static.wixstatic.com/media/34245f_51ce46789c0e466b81ad16e8bb6a5f3e~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_avif,quality_auto/34245f_51ce46789c0e466b81ad16e8bb6a5f3e~mv2.webp)
[04/04/2022] Weapon System
Player Controller Script: On my player script I added some new code which allowed the weapons to be swapped. Item Script: The item script...
Daniel Henshaw
Apr 3, 20221 min read
![[28/03/2022] Basic Inverse Kinematics Gun & Head](https://static.wixstatic.com/media/34245f_cccbbfe586d94a9c9e59f8af0fcee50f~mv2.png/v1/fill/w_454,h_127,fp_0.50_0.50,q_95,enc_avif,quality_auto/34245f_cccbbfe586d94a9c9e59f8af0fcee50f~mv2.webp)
[28/03/2022] Basic Inverse Kinematics Gun & Head
I created a basic IK gun holding system. For this system I decided to use unity's 'Animation Rigging' package which I downloaded from the...
Daniel Henshaw
Mar 27, 20222 min read

![[28/03/2022] Movement Shooter Devlog | Week 2 | IK & Level Design](https://i.ytimg.com/vi/MrQpknkydBQ/maxresdefault.jpg)
[28/03/2022] Movement Shooter Devlog | Week 2 | IK & Level Design
Script: [Intro] - James Hey, welcome back to our devlog series where we are showcasing the development of our final year project for...
Daniel Henshaw
Mar 27, 20224 min read

![[22/03/2022] Movement Shooter Devlog | Week 1 | Our Introduction](https://i.ytimg.com/vi/3LujVx_vrEQ/maxresdefault.jpg)
[22/03/2022] Movement Shooter Devlog | Week 1 | Our Introduction
Script: [Intro] - Dan Hey, my name is Dan from Insignia Interactive and with my friend James we are developing our last project through...
Daniel Henshaw
Mar 22, 20222 min read

![[22/03/2022] Inverse Kinematic Feet System](https://static.wixstatic.com/media/34245f_7832505e6e724388bf4112306102c61c~mv2.jpg/v1/fill/w_337,h_238,fp_0.50_0.50,q_90,enc_avif,quality_auto/34245f_7832505e6e724388bf4112306102c61c~mv2.webp)
[22/03/2022] Inverse Kinematic Feet System
Player Controller Script: I used Unity's built in IK system in order to create this feet system. Using a raycast I found the distance and...
Daniel Henshaw
Mar 21, 20221 min read

![[20/03/2022] Player & Player Manager](https://static.wixstatic.com/media/34245f_18c020b56c43448496a20f4eb25bbd1a~mv2.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_avif,quality_auto/34245f_18c020b56c43448496a20f4eb25bbd1a~mv2.webp)
[20/03/2022] Player & Player Manager
Player Controller Script: For this project I was focusing on multiplayer. This caused me to re-use my player movement script from a...
Daniel Henshaw
Mar 20, 20222 min read

Secondary Research
Finally, A Good Wall Run In Unity | by Rohan Naphade | Medium ADVANCED WALL RUNNING - Unity Tutorial (Remastered) - YouTube Inheritance -...
Daniel Henshaw
Mar 16, 20221 min read

Primary Research | Survey Breakdown
Evaluation: Our survey results have influenced a lot of decisions both mechanic wise and art wise. Me and James took into account all of...
Daniel Henshaw
Mar 16, 20222 min read

![[15/03/2022] Creating a Multiplayer System](https://static.wixstatic.com/media/34245f_8d1976162f9d49559345dbd5becf4d85~mv2.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_avif,quality_auto/34245f_8d1976162f9d49559345dbd5becf4d85~mv2.webp)
[15/03/2022] Creating a Multiplayer System
Photon Networking Launcher Script: This script is the main script used for my networking system. It was created using Photon Engine and...
Daniel Henshaw
Mar 15, 20222 min read
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