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DANIEL HENSHAW / GAMES DESIGN FEP
![[20/05/2022] Releasing Development Build On Itch.io](https://static.wixstatic.com/media/34245f_ff3f0052ee7647c586cc2668b2f4cda7~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/34245f_ff3f0052ee7647c586cc2668b2f4cda7~mv2.webp)
Daniel Henshaw
May 19, 20221 min read
[20/05/2022] Releasing Development Build On Itch.io
We created an itch.io page for our game. We did this so we could receive feedback on our game from the public. Link: AFTERSHOCK by...
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![[19/05/2022] Recording and Publishing a Gameplay Video](https://i.ytimg.com/vi/q9r2tm8YaOY/maxresdefault.jpg)
Daniel Henshaw
May 18, 20221 min read
[19/05/2022] Recording and Publishing a Gameplay Video
As a way to show off our game project we decided to record and publish a gameplay video. This video includes a showcase of all of the...
![[18/05/2022] Weapon Animations](https://static.wixstatic.com/media/34245f_b09aeeced8144d99a570fbad86d1dc9d~mv2.png/v1/fill/w_454,h_321,fp_0.50_0.50,q_95,enc_auto/34245f_b09aeeced8144d99a570fbad86d1dc9d~mv2.webp)
Daniel Henshaw
May 17, 20221 min read
[18/05/2022] Weapon Animations
I added 3 animations to my weapons. A idle, shoot, and reload. I triggered these animations using animation trigger parameters. I then...
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![[11/05/2022] Movement Shooter Devlog | Week 7 | Weapon System, Level Design & More Music](https://i.ytimg.com/vi/f9zFL_z1bK4/hqdefault.jpg)
Daniel Henshaw
May 10, 20223 min read
[11/05/2022] Movement Shooter Devlog | Week 7 | Weapon System, Level Design & More Music
[Intro] - Dan Hello there, welcome back to our movement shooter devlogs. This is our 2nd to last week on this project and there is still...
![[11/05/2022] Weapons & UI](https://static.wixstatic.com/media/34245f_5999628275c6467ba9eaeba8e5e05faa~mv2.png/v1/fill/w_356,h_185,fp_0.50_0.50,q_95,enc_auto/34245f_5999628275c6467ba9eaeba8e5e05faa~mv2.webp)
Daniel Henshaw
May 10, 20221 min read
[11/05/2022] Weapons & UI
Weapon UI: I created a weapon canvas. This canvas is updated via a 'Update Ammo Display' script. The weapon canvas is updated when the...
![[07/05/2022] Hitmarkers](https://static.wixstatic.com/media/34245f_a4937a89dfea4b17a61b175df727375b~mv2.png/v1/fill/w_454,h_102,fp_0.50_0.50,q_95,enc_auto/34245f_a4937a89dfea4b17a61b175df727375b~mv2.webp)
Daniel Henshaw
May 6, 20221 min read
[07/05/2022] Hitmarkers
Player Controller Script: When the player takes damage it now instantiates a hitmarker game object onto the players UI. It calls a...
![[06/05/2022] Player Audio](https://static.wixstatic.com/media/34245f_e72019eaba6c4c05a4c4bef1aed250db~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/34245f_e72019eaba6c4c05a4c4bef1aed250db~mv2.webp)
Daniel Henshaw
May 5, 20221 min read
[06/05/2022] Player Audio
Audio Manager Script: In this script the functions randomly choose an Audio Clip. These functions are run via an animation event. These...
![[05/05/2022] Killfeed System](https://static.wixstatic.com/media/34245f_c7748adcf22f4f96bbea018d1f008b04~mv2.png/v1/fill/w_454,h_254,fp_0.50_0.50,q_95,enc_auto/34245f_c7748adcf22f4f96bbea018d1f008b04~mv2.webp)
Daniel Henshaw
May 4, 20221 min read
[05/05/2022] Killfeed System
I created a killfeed canvas in order to display the kills, deaths, and weapon used. This helps players keep track of their score....
![[03/05/2022] Scoreboard System](https://static.wixstatic.com/media/34245f_2a03779d987b47e5a3ff80ad47a596f4~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/34245f_2a03779d987b47e5a3ff80ad47a596f4~mv2.webp)
Daniel Henshaw
May 2, 20221 min read
[03/05/2022] Scoreboard System
I created a scoreboard canvas which can be opened when the player holds the 'tab' key. Scoreboard Script: This scoreboard script managers...
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![[03/05/2022] Movement Shooter Devlog | Week 4-6 | A Recap...](https://i.ytimg.com/vi/d8XduYy543A/hqdefault.jpg)
Daniel Henshaw
May 2, 20224 min read
[03/05/2022] Movement Shooter Devlog | Week 4-6 | A Recap...
[Intro] - James Hey, welcome back to the devlog of our final extended project for the last year of college. We’ve missed the last couple...
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![[06/04/2022] Movement Shooter Devlog | Week 3 | Weapons, Level Design & Music](https://i.ytimg.com/vi/rROA4fqdrgU/maxresdefault.jpg)
Daniel Henshaw
Apr 6, 20223 min read
[06/04/2022] Movement Shooter Devlog | Week 3 | Weapons, Level Design & Music
[Intro] - Dan Hello and welcome back to our 3rd devlog in the series. This is our 4th week into the project so we have around 8 weeks...
![[04/04/2022] Weapon System](https://static.wixstatic.com/media/34245f_51ce46789c0e466b81ad16e8bb6a5f3e~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/34245f_51ce46789c0e466b81ad16e8bb6a5f3e~mv2.webp)
Daniel Henshaw
Apr 3, 20221 min read
[04/04/2022] Weapon System
Player Controller Script: On my player script I added some new code which allowed the weapons to be swapped. Item Script: The item script...
![[28/03/2022] Basic Inverse Kinematics Gun & Head](https://static.wixstatic.com/media/34245f_cccbbfe586d94a9c9e59f8af0fcee50f~mv2.png/v1/fill/w_454,h_127,fp_0.50_0.50,q_95,enc_auto/34245f_cccbbfe586d94a9c9e59f8af0fcee50f~mv2.webp)
Daniel Henshaw
Mar 27, 20222 min read
[28/03/2022] Basic Inverse Kinematics Gun & Head
I created a basic IK gun holding system. For this system I decided to use unity's 'Animation Rigging' package which I downloaded from the...
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![[28/03/2022] Movement Shooter Devlog | Week 2 | IK & Level Design](https://i.ytimg.com/vi/MrQpknkydBQ/maxresdefault.jpg)
Daniel Henshaw
Mar 27, 20224 min read
[28/03/2022] Movement Shooter Devlog | Week 2 | IK & Level Design
Script: [Intro] - James Hey, welcome back to our devlog series where we are showcasing the development of our final year project for...
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![[22/03/2022] Movement Shooter Devlog | Week 1 | Our Introduction](https://i.ytimg.com/vi/3LujVx_vrEQ/maxresdefault.jpg)
Daniel Henshaw
Mar 22, 20222 min read
[22/03/2022] Movement Shooter Devlog | Week 1 | Our Introduction
Script: [Intro] - Dan Hey, my name is Dan from Insignia Interactive and with my friend James we are developing our last project through...
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![[22/03/2022] Inverse Kinematic Feet System](https://static.wixstatic.com/media/34245f_7832505e6e724388bf4112306102c61c~mv2.jpg/v1/fill/w_337,h_238,fp_0.50_0.50,q_90,enc_auto/34245f_7832505e6e724388bf4112306102c61c~mv2.webp)
Daniel Henshaw
Mar 21, 20221 min read
[22/03/2022] Inverse Kinematic Feet System
Player Controller Script: I used Unity's built in IK system in order to create this feet system. Using a raycast I found the distance and...
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![[20/03/2022] Player & Player Manager](https://static.wixstatic.com/media/34245f_18c020b56c43448496a20f4eb25bbd1a~mv2.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/34245f_18c020b56c43448496a20f4eb25bbd1a~mv2.webp)
Daniel Henshaw
Mar 20, 20222 min read
[20/03/2022] Player & Player Manager
Player Controller Script: For this project I was focusing on multiplayer. This caused me to re-use my player movement script from a...
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Daniel Henshaw
Mar 16, 20221 min read
Secondary Research
Finally, A Good Wall Run In Unity | by Rohan Naphade | Medium ADVANCED WALL RUNNING - Unity Tutorial (Remastered) - YouTube Inheritance -...
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Daniel Henshaw
Mar 16, 20222 min read
Primary Research | Survey Breakdown
Evaluation: Our survey results have influenced a lot of decisions both mechanic wise and art wise. Me and James took into account all of...
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![[15/03/2022] Creating a Multiplayer System](https://static.wixstatic.com/media/34245f_8d1976162f9d49559345dbd5becf4d85~mv2.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/34245f_8d1976162f9d49559345dbd5becf4d85~mv2.webp)
Daniel Henshaw
Mar 15, 20222 min read
[15/03/2022] Creating a Multiplayer System
Photon Networking Launcher Script: This script is the main script used for my networking system. It was created using Photon Engine and...
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